My whole time in the DIT Design Studio, I have never thought that I could be a part of any design crew. I was only thinking about school, lectures and theories from our teachers and finding a job after I graduate. On the other hand we were not given a chance to understand what engineering really is. After joining the Lemelson Foundation as an intern I realized that I can do, make and design different things.

Among the activities we did was brainstorming as a method of creating ideas and sharing knowledge and skills to solve a problem in which participants are encouraged to think without disturbances from anywhere.

In the third week, we continued with our problem from Selcom. We brainstormed some ideas concerning our problem context from Selcom by following brainstorming rules which are: defer judgement, encourage wild areas, build on the ideas of others, stay focused on the topic, one conversation at a time, be visual and go for quantity.

Our brainstorming gave us so many ideas that were useful towards the design of the final product. But not all ideas which we got were good, and had to be included on the final design. We therefore had to do convergence to come down to a few useful brainstorms by joining the ideas that have a similar characteristic or a similar idea in one way or another. We managed to come up with some ideas of prototypes for preventing spillage of drinks while delivering groceries.

We spent the whole day designing prototypes. The next day we continued with the same activity until we finished designing all prototypes as shown in figures 1 and 2. We created some objectives due to the prototype’s desire. Then our teacher Miss Julia showed us how to make a Pugh chart and taught us some guidelines for giving and receiving feedback.   

                                                                                        Figure 1.

Figure 2. 


Samia A Mwinyimkuu


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